Tuesday, September 22, 2015

[Day 4] Damage-Calculations Part 1 - Indepedant damage (Section. 2)

HI!!

[Light] Here for some info~

So let's get this Section. 2

Might be a short-one for today T_T sadly.

New-Event came out and lots of things to do!! While also have to study..(arg!!)

So yesterday, we left off at "The higher the Independent Attack Power the efficiency decreases!!"

=Fixed Damage Limit=

Sources: http://blog.naver.com/ldy431/220173995048
Sources: https://namu.wiki/

From the conclusions we drew from yesterday:
Experiment 1) Every 10 Independent attack power increases 0.62% damage on the basis of 1616 IAP. 
Experiment 2) Every 10 Independent attack power increases 0.44% damage on the basis of 2236 IAP.


So from these stats (and source) we can safely assume:


















So when is it best to stop maxing out your IAP?

Apparently the highest IAP you can achieve is 3846 and that is about 140% damage increase.

The line I would draw to stop maxing out for IAP would be gold efficiency to other damage that does more.

For example) If you have 1800 IAP and 20 Fire elemental damage. And choose Which would be more beneficial:



 Elemental damage is usually 22 element = 10% damage. (We will go into this in detail more later on blog)

But since we have 1800 IAP and to increase 10% damage we need ~180 IAP.

Clearly the Selist's tear would be much more beneficial (assuming you do fire damage) for the current stats you have increasing ~13% fire damage increase compared to ~7.2% increase in fixed damage.

So always check what stats you want to focus then look for the best efficiency that can result to do damage. (We'll go into detail more later)

=Fixed damage total calculation=

We only went through "Raw Fixed damage" calculation but we need to consider all the other factors that actually makes it beneficial to the "Total Fixed damage".


Technically no one would actually consider this much information when they are playing a game. Especially when there are so many different variables that could influence the actual damage-output.

We just have to understand that these variables exists to do the maximum damage-output.

Well I think this is it for today.

Thank you for reading again.

Laterz!! Happy DFO~

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